... m'gael ... online ...

M'gael >> as a teenager; young adult; or older adult.

Attire >> Uniform, winter & summer; summer casual; winter casual; weyrlinghood uniform; candidacy; smithing days

Theronth >> current description

Abode >> weyr or ledge.

Firelizards >> brown Yose

... top ... online ... m'gael ...

All references to worlds and characters based on Anne McCaffrey's fiction are copyright © Anne McCaffrey 1967,2000, all rights reserved, and used by permission of the author. The Dragonriders of Pern(r) is registered U.S. Patent and Trademark Office, by Anne McCaffrey, used here with permission. Use or reproduction without a license is strictly prohibited. For more information, visit the Worlds of Anne McCaffrey

M'gael, current:

His hairline's slowly receding to leave an even broader forehead; brown hair's darkened, though, and now that he's grown it out a little bit, it's even wavier. His crooked nose and thin lips suit him well in his middle ages, as well as his suntanned skin. Crinkles have formed around his beaded olive eyes; eyebrows are still bushy and dramatic. As he's grown older, his body seems softer, less defined by musculature; he's developed a little bit of a belly. M'gael is in his thirties.

M'gael, young adult:

His hair is cut close to his scalp, neat, trimmed, and brown as brown could possibly ever be; but, at least, his somewhat homely features are evident, from his broad forehead, crooked nose, thin lips. The skin on his narrow face has been bronzed by long hours 'neath the sun, and his eyebrows are still bushy, overhanging -- and shadowing beady, olive-hued eyes. Lank and lean, still, his gait his less awkward, and his body more muscular. M'gael is in his twenties.

Magael, teenager:

Wavy hair -- brown, brown, brown -- is kept neat and trimmed; cut back to show every aspect of facial features, it perhaps would've been better to grow out the thick, but untousled, hair. Not homely, yet not handsome in any sense, genetics has seen him to have a high forehead, crooked nose, thin lips. His narrow face is untouched by the sun, and overhanging, bushy eyebrows do nothing to complement vibrant -- if olive-y -- eyes, deep-set and beady. Lank and lean, his gait seems unsure and awkward -- yet somehow nonchalant -- and limbs seem absent of any muscles. Magael is in his teens.

Attire, winter & summer uniform:

[summer] Du-uu-usty-- brown, wherhide, well-worn, and well-worked; pants stretch from brown tunic-- cream trimming, let's not forget-- to brown boots, those just as scuffed as any pair the rider's ever had. The tunic is square-necked, short-sleeved: warm weather wear, no doubt, but oh-so brown. Can't escape the brown, no.

[winter] Du-uu-usty-- brown, wherhide, well-worn, and well-worked; pants stretch from brown tunic-- cream trimming, let's not forget-- to brown boots, those just as scuffed as any pair the rider's ever had. The tunic is square-necked, long-sleeved: an outfit for the cooler days of Fort, no doubt, but oh-so brown. Can't ignore the brown.

[knot] Brown and black twine and bind to bronze thread: it identifies M'gael as bronzerider of Fort. He also wears the Sentinel pin on his clothing; and on his leathers, the Sentinel patch.

Attire, summer casual:

Unimaginative cut-off brown shorts contrast a wildly-printed, half-buttoned shirt; he's also donned a wide-brimmed hat and floppy sandals.

Attire, winter casual:

The design of his sweater is rather non-descript, though the knit pattern down the front is of interlacing diamonds; the color is brown -- plain, simple, as he prefers -- and his slacks are of a darker brown. His boots are shinier and nicer than the ones he wears for sweeps; this must be his day off.

Attire, weyrlinghood:

Plain, unadoring, black short-sleeved tunic makes part of this weyrling uniform; the other half is brown -- pants are a bit dusty, but they're loose and look right for working in. Boots, scuffed and roughed, are black. Black, brown, bronze: all three colors twine together to form a simple weyrling's knot.

Attire, candidacy & hatching day:

Rescued from the storage caverns, a faded navy tunic -- sleeves cut at the shoulders for summer -- is worn by Magael; khaki trous, too, have been fished from a forgotten crate, though the pantlegs, like the sleeves, have been cut-off -- at the knees. Simple sandals are worn, brown leather lacing around his feet. The simple black, brown, and white knot of a Fortian candidate dangles from his shoulder.

Crinkled, wrinkled, crumpled, rumpled: this traditional candidate's robe is, yes, stark white -- but it's obvious it must've been stuffed in quite cramped places for it to be this creased. With no obvious design, it's plain as the day and about as imaginative as, well, a candidate robe can be: mid-length sleeves stop at the elbows, neckline hangs a bit loose, and the belt is just as white and just as plain as the sewn robe. Sandals, thin and brown, curve around his feet: probably not any protection from Fort's heated Hatching Sands.

Attire, smithing days:

Prim, proper -- a long-sleeved tunic, of brooding maroon, seems to be made of the best material available; it looks able to withstand work and wear, and drops mid-thigh against trous of brown. Pant legs have been stuffed in boots which rise to mid-shin; they are black, scuffed and roughed.

Theronth:

Battle or travel might have battered that dragon's long, lean lines, smoked the bow of his neck and stubbed his short tail; for all that he's inlaid with dark, fine-grained mahogany, polished with lemon and lime into lustrous bronze, even the tips of his wings are blunted. Those wings: hooked with talons' chrome, they sail out from slanted withers in gossamer translucency -- but over them spin out ebony smudges, tire-tracks gritty enough in their shadow to confound the light.

Abode, weyr:

Ample, indeed, this weyr is, though with its sparse furnishings, it only seems larger -- emptier -- as if it was only half-complete. Oh, there's the telltale signs of life: the dragon couch, dead center; a table, a chair, both burdened with dragonrider's gear and straps; and even a chest, stuck near the alcove. The occasional shouts of busy weyrfolk are echoed by the high ceiling of the inner cavern; but there's a new addition to the walls: a 'quilt', placed on the back wall, close to the alcove. Toward the back of the weyr is a small alcove that muffles the majority of the noise, and such an alcove holds a large 'bed', piled high with bedfurs and pillows. On the wall of the alcove, just about eye height, are a number of vertical marks that could just about be covered by a hand. Scratched above the tallies, that graffiti says: "Gold Flights Won."

@details ---

quilt from Candra, Fort Weyr kitchenhelp:

Hanging on one of the walls is a large quilt, a little worn from use, but it only serves to make it more comfortable. Bordered in Fort's brown and black, lighter and darker shades of gray form the background for each of the quilt's blocks. Appliqued onto that background are dragons: Sleeping dragons, stretching dragons, flying dragons, sitting dragons. Each not much more than a form, with a few stitches for eyes, mouth and talons. Every color is represented; light and dark greens, subtle shades of blue, varying shades of brown, non-metallic bronzes, and several hues of yellow for gold. Tiny invisable stitches trace around their outlines to provide the blanket's quilting, and again in the border in a knotwork pattern.

bed:

Taking up most of the alcove, the -- new! -- bed is queen-sized, with a dark wooden frame. Blue and white sheets stretch across the bed, and dark brown furs cover most of the light, thin sheets. Blue and white pillows -- mostly lumpy and thin -- are strewn atop the upper half of the bed.

shelves:

Near Theronth's couch, fastened to the walls, are many shelves, some placed high and some placed closer to the floor. Knicknacks, curios, and trinkets are neatly arranged on the four separate shelves. Atop them are baubles of different colors; fake party jewelry in purple, pink, and green; glass bottles in assorted shapes, colors, and sizes; and on the very top shelf -- a clear glass ball with pieces of shredded colored glass within. Hanging near the shelf, close to the exit to the ledge, are wooden windchimes from Lemos.

Abode, ledge:

An enormous ledge, large enough to easily hold two fair-sized bronzes, narrows into a smaller but still ample weyr. The most obvious sight from the ledge is the lower caverns, not too far below and to the south. This ledge is one of the more easily visible from the lower caverns, and with the weyr only large enough to comfortably hold one dragon, everyone will know when someone visits -- and who.

Firelizard, brown Yose:

Dark perfection looks back from the wisdom-filled eyes of a mahogany dream. As though engineered, his every feature has been put together for maximum utility. His wide wingspan is decorated by oak outlines over each delicate bone, while his smoothed triangle head with its seeming crown of tan sits upon a long, chestnut neck. Though a conservationist when it comes to movement, his forelimbs, hindquarters, and tail all perfectly toned and are used most efficiently when movement is required. Aloof and mysterious, this philosopher holds himself apart from even those he cares about, and though silent, uses an array of unique looks to communicate more than adequately.