... m'gael ... online ...
M'gael >> as a teenager; young
adult; or older
adult.
Attire
>> Uniform, winter & summer; summer
casual; winter
casual; weyrlinghood
uniform; candidacy; smithing days
Theronth
>> current description
Abode
>> weyr or ledge.
Firelizards
>> brown Yose
... top ... online ... m'gael ...
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references to worlds and characters based on Anne
McCaffrey's fiction are copyright © Anne McCaffrey
1967,2000, all rights reserved, and used by permission of
the author. The Dragonriders of Pern(r) is registered
U.S. Patent and Trademark Office, by Anne McCaffrey, used
here with permission. Use or reproduction without a
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visit the Worlds of Anne McCaffrey
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 M'gael, current:
His hairline's slowly
receding to leave an even broader forehead; brown
hair's darkened, though, and now that he's grown it
out a little bit, it's even wavier. His crooked nose
and thin lips suit him well in his middle ages, as
well as his suntanned skin. Crinkles have formed
around his beaded olive eyes; eyebrows are still
bushy and dramatic. As he's grown older, his body
seems softer, less defined by musculature; he's
developed a little bit of a belly. M'gael is in
his thirties.
M'gael, young
adult:
His hair is cut close
to his scalp, neat, trimmed, and brown as brown could
possibly ever be; but, at least, his somewhat homely
features are evident, from his broad forehead,
crooked nose, thin lips. The skin on his narrow face
has been bronzed by long hours 'neath the sun, and
his eyebrows are still bushy, overhanging -- and
shadowing beady, olive-hued eyes. Lank and lean,
still, his gait his less awkward, and his body more
muscular. M'gael is in his twenties.
Magael, teenager:
Wavy hair -- brown,
brown, brown -- is kept neat and trimmed; cut back to
show every aspect of facial features, it perhaps
would've been better to grow out the thick, but
untousled, hair. Not homely, yet not handsome in any
sense, genetics has seen him to have a high forehead,
crooked nose, thin lips. His narrow face is untouched
by the sun, and overhanging, bushy eyebrows do
nothing to complement vibrant -- if olive-y -- eyes,
deep-set and beady. Lank and lean, his gait seems
unsure and awkward -- yet somehow nonchalant -- and
limbs seem absent of any muscles. Magael is in
his teens.

Attire, winter &
summer uniform:
[summer] Du-uu-usty-- brown, wherhide,
well-worn, and well-worked; pants stretch from brown
tunic-- cream trimming, let's not forget-- to brown
boots, those just as scuffed as any pair the rider's
ever had. The tunic is square-necked, short-sleeved:
warm weather wear, no doubt, but oh-so brown. Can't
escape the brown, no.
[winter] Du-uu-usty-- brown, wherhide,
well-worn, and well-worked; pants stretch from brown
tunic-- cream trimming, let's not forget-- to brown
boots, those just as scuffed as any pair the rider's
ever had. The tunic is square-necked, long-sleeved:
an outfit for the cooler days of Fort, no doubt, but
oh-so brown. Can't ignore the brown.
[knot] Brown and black
twine and bind to bronze thread: it identifies M'gael
as bronzerider of Fort. He also wears the Sentinel
pin on his clothing; and on his leathers, the
Sentinel patch.
Attire, summer
casual:
Unimaginative cut-off
brown shorts contrast a wildly-printed, half-buttoned
shirt; he's also donned a wide-brimmed hat and floppy
sandals.
Attire, winter
casual:
The design of his
sweater is rather non-descript, though the knit
pattern down the front is of interlacing diamonds;
the color is brown -- plain, simple, as he prefers --
and his slacks are of a darker brown. His boots are
shinier and nicer than the ones he wears for sweeps;
this must be his day off.
Attire,
weyrlinghood:
Plain, unadoring,
black short-sleeved tunic makes part of this weyrling
uniform; the other half is brown -- pants are a bit
dusty, but they're loose and look right for working
in. Boots, scuffed and roughed, are black. Black,
brown, bronze: all three colors twine together to
form a simple weyrling's knot.
Attire, candidacy & hatching day:
Rescued from the
storage caverns, a faded navy tunic -- sleeves cut at
the shoulders for summer -- is worn by Magael; khaki
trous, too, have been fished from a forgotten crate,
though the pantlegs, like the sleeves, have been
cut-off -- at the knees. Simple sandals are worn,
brown leather lacing around his feet. The simple
black, brown, and white knot of a Fortian candidate
dangles from his shoulder.
Crinkled, wrinkled,
crumpled, rumpled: this traditional candidate's robe
is, yes, stark white -- but it's obvious it must've
been stuffed in quite cramped places for it to be
this creased. With no obvious design, it's plain as
the day and about as imaginative as, well, a
candidate robe can be: mid-length sleeves stop at the
elbows, neckline hangs a bit loose, and the belt is
just as white and just as plain as the sewn robe.
Sandals, thin and brown, curve around his feet:
probably not any protection from Fort's heated
Hatching Sands.
Attire, smithing days:
Prim, proper -- a
long-sleeved tunic, of brooding maroon, seems to be
made of the best material available; it looks able to
withstand work and wear, and drops mid-thigh against
trous of brown. Pant legs have been stuffed in boots
which rise to mid-shin; they are black, scuffed and
roughed.

Theronth:
Battle or travel might
have battered that dragon's long, lean lines, smoked
the bow of his neck and stubbed his short tail; for
all that he's inlaid with dark, fine-grained
mahogany, polished with lemon and lime into lustrous
bronze, even the tips of his wings are blunted. Those
wings: hooked with talons' chrome, they sail out from
slanted withers in gossamer translucency -- but over
them spin out ebony smudges, tire-tracks gritty
enough in their shadow to confound the light.

Abode, weyr:
Ample, indeed, this
weyr is, though with its sparse furnishings, it only
seems larger -- emptier -- as if it was only
half-complete. Oh, there's the telltale signs of
life: the dragon couch, dead center; a table, a
chair, both burdened with dragonrider's gear and
straps; and even a chest, stuck near the alcove. The
occasional shouts of busy weyrfolk are echoed by the
high ceiling of the inner cavern; but there's a new
addition to the walls: a 'quilt', placed on the back
wall, close to the alcove. Toward the back of the
weyr is a small alcove that muffles the majority of
the noise, and such an alcove holds a large 'bed',
piled high with bedfurs and pillows. On the wall of
the alcove, just about eye height, are a number of
vertical marks that could just about be covered by a
hand. Scratched above the tallies, that graffiti
says: "Gold Flights Won."
@details ---
quilt from Candra,
Fort Weyr kitchenhelp:
Hanging on one of
the walls is a large quilt, a little worn from
use, but it only serves to make it more
comfortable. Bordered in Fort's brown and black,
lighter and darker shades of gray form the
background for each of the quilt's blocks.
Appliqued onto that background are dragons:
Sleeping dragons, stretching dragons, flying
dragons, sitting dragons. Each not much more than
a form, with a few stitches for eyes, mouth and
talons. Every color is represented; light and
dark greens, subtle shades of blue, varying
shades of brown, non-metallic bronzes, and
several hues of yellow for gold. Tiny invisable
stitches trace around their outlines to provide
the blanket's quilting, and again in the border
in a knotwork pattern.
bed:
Taking up most of
the alcove, the -- new! -- bed is queen-sized,
with a dark wooden frame. Blue and white sheets
stretch across the bed, and dark brown furs cover
most of the light, thin sheets. Blue and white
pillows -- mostly lumpy and thin -- are strewn
atop the upper half of the bed.
shelves:
Near Theronth's
couch, fastened to the walls, are many shelves,
some placed high and some placed closer to the
floor. Knicknacks, curios, and trinkets are
neatly arranged on the four separate shelves.
Atop them are baubles of different colors; fake
party jewelry in purple, pink, and green; glass
bottles in assorted shapes, colors, and sizes;
and on the very top shelf -- a clear glass ball
with pieces of shredded colored glass within.
Hanging near the shelf, close to the exit to the
ledge, are wooden windchimes from Lemos.
Abode, ledge:
An enormous ledge,
large enough to easily hold two fair-sized bronzes,
narrows into a smaller but still ample weyr. The most
obvious sight from the ledge is the lower caverns,
not too far below and to the south. This ledge is one
of the more easily visible from the lower caverns,
and with the weyr only large enough to comfortably
hold one dragon, everyone will know when someone
visits -- and who.

Firelizard, brown Yose:
Dark perfection looks
back from the wisdom-filled eyes of a mahogany dream.
As though engineered, his every feature has been put
together for maximum utility. His wide wingspan is
decorated by oak outlines over each delicate bone,
while his smoothed triangle head with its seeming
crown of tan sits upon a long, chestnut neck. Though
a conservationist when it comes to movement, his
forelimbs, hindquarters, and tail all perfectly toned
and are used most efficiently when movement is
required. Aloof and mysterious, this philosopher
holds himself apart from even those he cares about,
and though silent, uses an array of unique looks to
communicate more than adequately.
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